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NPC Generator

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Advanced [show]


Drogo Jacobs, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His head has been shaved. He has a dull look in his gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Drogo studied abroad. He was an apprentice working in his mother's forge. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Drogo Jacobs, Male Human Sorcerer 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 35000 sp.


Social Check DCs


Adelard Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy blonde hair. His blue eyes dart from person to person.

Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Joker. Flaws: Hedonist. Bonds: Poor. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Adelard Everleigh, Male Human Druid 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)18 (+4) 17 (+3)7 (-2)
Skills Arcana +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Draconic, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears baggy black pantaloons and a brown scarf. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He is lazy and tries to find solutions quickly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Lazy. Bonds: Job, Family. Occupation: Actor

Voice: American accent

Attributes [hide]

Anselm Heiser, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Black velvet mask with numerous citrines (130 gp). Gold and topaz bottle stopper cork (800 gp). 1 Crowbar. 1 Silver holy symbol.


Social Check DCs


Ernest Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large brown jacket. His brown hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.

History: A powerful brothel owner made him what he is. In his 14th year, his parents were killed by a illithids raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Military, Mentor, Enemies. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Ernest Wharton, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)8 (-1) 10 (+0)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Balimaar Barney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 13th year, his parents were killed by a gnolls raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Impulsive. Bonds: Rich, Slave, Enemies. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Balimaar Barney, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)8 (-1) 15 (+2)11 (+0)
Skills Athletics +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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