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Advanced [show]


Roger Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. His hair, while still mostly brown, has prominent grey streaks. He has gleaming, smiling amber eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Opinionated, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Roger Wordsworth, Male Human Expert 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Pickering, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. With a patchy golden beard and wild golden hair. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: The child of eastern immigrants he idolized his father. A gifted student he started as a Actor, but he got bored and became a Courier. He left for the east, certain he would find work there.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Joker. Bonds: Adventurer, Religious, Immigrant, Job. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Don Pickering, Male Human Druid 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. Star rose quartz (40 gp). Freshwater pearl (8 gp).


Social Check DCs


Nicholas Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His chestnut hair is cut jaggedly and amateurishly. He has blue eyes and a brown hat with a blue feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Nicholas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Athletic. Bonds: Attractive, Job, Family, Military. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Nicholas Stanton, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Gunter Axton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a yellow collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has done his best to style his chestnut hair to look like a famous performer. His eyes are a pleasant brown.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.

History: He comes from a rich northern family. He worked as a nervous Slave Trader and found it very stressful. He became a Slave Trader soon after.

Motivation: Wants his loneliness to end; and he has a crush on the local bookbinder

Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Job, Has a crush. Occupation: Slave Trader

Voice: Sore throat, cough

Attributes [hide]

Gunter Axton, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Charles Reid, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in white turtlenecks beneath a violet coat with pastel slacks. His chestnut hair is thinning but still full. His eyes are hazel and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: Charles hails from a village terrorized by dire rats. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: Someone believes him a fraud.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Enemies, Job. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Charles Reid, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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