Randal Bing, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a blue and yellow robe with the hood down. His auburn hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.
Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He desires power and/or immortality; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Job, Religious, Family, Adventurer. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 3000 sp. 1 Darkwood Shield.
Gerald Atherton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with finding treasure.
History: Gerald was born with his mother's beautiful face. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Shy, Disease. Bonds: Adventurer, Attractive. Occupation: Masseuse
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Hunter Digby, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered tan stockings. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair is braided into rings. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.
Motivation: Money/treasure; and revenge
Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Rich, Enemies. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. Red spinel (120 gp). 1 Minor magic item.
Tim Perry, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His golden hair, when down, is lengthy. He has a dull look in his hazel eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable, Logical. Flaws: Hedonist, Insane. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 42000 sp. 1 Masterwork Common Melee.
Rolf Ramsey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes peer out from beneath his broad violet hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants his loneliness to end.
Flaws: Shy, PTSD. Bonds: Has a crush, Adventurer. Occupation: Unemployed
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp. Tourmaline (110 gp). Smoky quartz (80 gp). Chrysoberyl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!