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NPC Generator

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Advanced [show]


Hubert Morton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a yellow vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His hair is red and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal writing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Athletic, Artistic. Flaws: Addict, Hedonist, Mundane. Occupation: Actor

Voice: Pronounces O like U

Attributes [hide]

Hubert Morton, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Tourmaline (110 gp).


Social Check DCs


Rolf Ramsay, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and is wearing a perfectly clean shirt and pair of pants. His white hair is still thick. His eyes are a pleasant violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east. A gifted student he started as a Butcher, but he got bored and became a Apothecary. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: Human compassion; and expand his business

Ideals: Extrovert. Flaws: Depressed, Racist. Bonds: Attractive, Immigrant, Job. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Rolf Ramsay, Male Human Cleric 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Drogo Stanford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a white and blue robe with the hood down. His brown hair and beard is wavy and long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his father.

History: Drogo was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Hunter. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg

Ideals: Optimist, Entrepeneur, Logical. Bonds: Job, Adventurer. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Drogo Stanford, Male Human Druid 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, pastel, dusty cloak. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are green and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Animal Trainer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Family, In love. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Gerard Birkenhead, Male Human Rogue 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +5, Religion +5
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Brass mug with jade inlays (200 gp). Old masterpiece painting (2100 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Fire opal pendant on a fine gold chain (2100 gp).


Social Check DCs


Geoffrey Norton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears white leather gloves, a white jacket, and tight pants. His black hair is drawn into a tight pony tail with a card scrunchie. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 7 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Athletic. Bonds: Religious, Immigrant, Has a crush, Family. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Geoffrey Norton, Male Human Expert 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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