Theodoric Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long chestnut hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's looking for his big break; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Rich, Nature, Adventurer. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
Possessions: 10000 cp. Citrine (20 gp). Smoky quartz (20 gp). Sardonyx (20 gp). Red-brown spinel (60 gp). 1 Darkwood Buckler. 1 Banded mail. 1 Chain shirt. 1 Masterwork Heavy wooden shield.
Bertram Deighton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He typically wears tan cloth garments or leather armor. His hair is short and blonde. His hazel eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Bertram began to lead the lost caravan. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Enemies, Rich. Occupation: Interpreter
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 6 (-2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Adam Enfield, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears many layers of old clothing at all times. His chestnut hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To end his boredom; and regain custody of his daughter
Flaws: Ugly, Terse, Mundane, Depressed. Bonds: Poor, Family. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate.
Gerard Sharps, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His left hand appears badly burned and disfigured. His white hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gerard was raised in a hard working conservative environment. A gifted student he started as a Fisher, but he got bored and became a Shipwright. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels threatened by others; and to reunite with his old friends
Flaws: Antagonistic, Secretive, Fearful. Bonds: Job, Adventurer. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Rayden, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a violet cloak and cross-gartered blue stockings. He wears his red hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and retire the richest man in the south
Ideals: Athletic, Disciplined, Artistic, Entrepeneur. Flaws: Secretive. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 200 gp. Lapis lazuli (15 gp). Jet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!