Gerald Appleton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his white hair well, parting it to the right. His eyes are brown and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of western immigrants he idolized his father. Gerald was born on a far western forest where he grew up under the tutelage of his father, an expert Priest. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk
Ideals: Athletic, Passionate. Flaws: Disease, Greedy. Bonds: Adventurer, Immigrant. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Bertram Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. He wears a deerstalker hat to cover his moderate length black hair. His brown eyes dart from person to person.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Philantrophist. Bonds: Attractive, Rich, Mentor, Has a crush. Occupation: Baker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 700 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Solid gold idol (900 gp). 1 Chain shirt. 1 Full Plate. 1 Half-Plate.
Simon Haley, Male Human [Permalink]
Personal [hide]
Description: He wears just a blue suit. He has a slight overbite and is overall scrawny. He is bald on top and has large black tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Animal Trainer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Disciplined. Flaws: Ugly, Disease, Insomniac. Bonds: Family. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 9000 sp. Citrine (50 gp). Chalcedony (50 gp). Deep blue spinel (900 gp). Chrysoprase (50 gp). 1 Minor magic item.
Randal Wallace, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His silver hair is knotted and matted. His brown eyes are passionate and lively.
Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Baker, and he later adopted a second son.
Motivation: Wants to raise his children well; and to end his boredom
Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Family, In love. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30 pp. Jasper (80 gp). Moss agate (5 gp). Aquamarine (300 gp). 1 Minor magic item.
Drogo Easton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Immigrant. Occupation: Navigator
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
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