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NPC Generator

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Advanced [show]


Norman Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His feathered hat is riddled with cuts and holes. His eyes are violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Adventurer. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Melancon, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Athletics +2, Stealth +0
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 gp. Red spinel (100 gp).


Social Check DCs


Gomory Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He is portly but not overly obese. His brown hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He dislikes all the random violence that takes place in the west. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gomory took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He has a crush on the local Sculptor; and he is terrified, and will act out of fear

Ideals: Pacifist, Fighting, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Gomory Beckwith, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 16 (+3)9 (-1)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: Moonstone (40 gp).


Social Check DCs


Kyle Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black cloak and cross-gartered brown stockings. He has dyed his greying silver hair a little too much giving a sharp silver color. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Roofer mother left him crippled. He used his abilities to travel the world and help people.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Kyle Kinsley, Male Human Monk 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 8 (-1)13 (+1) 12 (+1)16 (+3)
Skills Sleight of Hand +0, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


William Acton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His black hair is thinning but still full. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Flaws: Impulsive, Fearful. Bonds: Attractive, Adventurer, Mentor. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

William Acton, Male Human Warrior 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 800 gp. Aquamarine (300 gp). Malachite (6 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Reynard Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His face is scarred and worn.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Roofer, Reynard learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He has achieved small success as a Roofer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Reynard Wellington, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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