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NPC Generator

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Advanced [show]


Norman York, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. His long red hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Adventurer, but he got bored and became a Miner. He's since become an addict/alcoholic.

Motivation: To clean up the streets; and expand his business

Flaws: Emotional, Hedonist, Addict. Bonds: Poor, Job, Guardian. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Norman York, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Goblin, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Wymar Yorke, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of the four houses of cards around his neck, and a trident on his belt. His golden hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Gifted. Flaws: Shy, Mundane. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Wymar Yorke, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)14 (+2) 9 (-1)6 (-2)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Sylvan, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Gilbert Cromwell, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears brown leather gloves, a brown jacket, and tight pants. His brown hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: Gilbert was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Gilbert Cromwell, Male Human Commoner 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 700 gp. Sard (80 gp). Violet garnet (1500 gp). Moonstone (80 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Abram, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his father. Gerard was born on a far southern desert where he grew up under the tutelage of his father, an expert Doctor. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Fighting. Flaws: Impulsive. Bonds: Immigrant. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Gerard Abram, Male Human Rogue 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)7 (-2) 15 (+2)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Thomas Windsor, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His small hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Thomas Windsor, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 300 gp.


Social Check DCs

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