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NPC Generator

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Advanced [show]


Balimaar Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a blue suit, brown shirt, and black tie. His silver hair is heavily combed to the left. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of dire rats once and for all.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered painting. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Balimaar Pickering, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills History +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


William Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a small hat to cover his moderate length silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His mother raised him in a mountain cabin. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Rich, Nature. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

William Yeardley, Male Human Barbarian 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Thomas Adley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He dresses in green turtlenecks beneath a black coat with violet slacks. His blonde hair is thinning but still full. His violet eyes dart from person to person.

Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and to be a seamstress again

Ideals: Gifted. Bonds: Job, Family, Religious. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Thomas Adley, Male Human Monk 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)6 (-2) 16 (+3)11 (+0)
Skills Deception +3, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. Golden yellow topaz (1500 gp). Brown-green garnet (160 gp). Fiery yellow corundum (1600 gp). Citrine (40 gp).


Social Check DCs


Bertram Cotton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He wears his auburn hair up. He has gleaming, smiling amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted divine powers by his dying brother.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Cotton, Male Human Sorcerer 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


William Brandon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He wears a wide-brimmed hat to cover his moderate length white hair. He wears an eyepatch.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also hits on women, regardless of circumstances.

History: He was born a particularly ugly child, much to the horror of his parents. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's attracted to the PC.

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Has a crush. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

William Brandon, Male Human Paladin 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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