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Advanced [show]


Diggory Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin brown vertical stripes and blue pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and auburn. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Wants to work out more often.

Flaws: Addict, Impulsive. Bonds: Attractive, Poor. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Diggory Gyula, Male Human Aristocrat 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Norman Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He is physically well-built. He is bald on top and has large red tufts of hair around his ears. His eyes are a pleasant hazel.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Jeweler, who enjoyed hunting, Norman was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and to be a jeweler again

Flaws: Ugly. Bonds: Job, Slave, Nature, Immigrant. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Norman Reed, Male Human Monk 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 10 (+0)10 (+0)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Jade (80 gp).


Social Check DCs


Manfred Mitchell, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Tailor. His golden hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Impeccable, Gifted. Bonds: Job, Family, Mentor. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Manfred Mitchell, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shane Easton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large grey mantle and cape that has been intricately interwoven into his pastel robe. He has auburn hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his poetry dream.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Shane Easton, Male Human Cleric 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 50 pp. Amethyst (40 gp). Golden pearl (40 gp). Amber (40 gp).


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. His moppish silver hair is in a traditional bowl cut. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Gerard Marleigh, Male Human Rogue 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 8 (-1)8 (-1)
Skills Insight +2, Nature +5
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. Banded agate (11 gp). Coral (60 gp). Black pearl (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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