Ralf Rayden, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this northern man tends to wear a violet poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the north. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Ralf studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying brother.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Pacifist, Gifted. Flaws: Addict, Fearful. Occupation: Shoemaker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee -1 / 2d4-4, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Carlisle, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a tan poncho over his likewise colored trousers and shirt. His blonde hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and an old rival family wants him found
Flaws: Shy, Antagonistic, Insane. Bonds: Immigrant, Family. Occupation: Mason
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 4 (-3) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 17000 cp.
Conrad Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a pastel scarf. His silver hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Stylist business at a young age. After coming to the age of reason, Conrad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Guardian, Job, Enemies. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
Possessions: 800 gp. Smoky quartz (40 gp). Coral (100 gp).
Manfred Payton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered grey stockings. His head has been shaved. He has several tiny ruby earrings on each ear.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: The child of a Sellsword, who enjoyed hunting, Manfred was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: To pay off his debts; and he is greedy
Ideals: Artistic. Flaws: Ugly, Cynical. Bonds: Rich, Nature. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item.
Don Kimberley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his red hair in a flapper bob. His eyes are hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Flaws: Depressed, Addict, Mundane. Bonds: Military, Family. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Chrysoberyl (140 gp). Smoky quartz (60 gp).
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