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Advanced [show]


Randal Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a slight overbite and is overall scrawny. His blonde hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the north his family was never financially stable. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Poor. Occupation: Healer

Voice: Whispers

Attributes [hide]

Randal Radcliffe, Male Human Expert 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)10 (+0) 11 (+0)11 (+0)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Jasper (50 gp). Lapis lazuli (5 gp). Black pearl (400 gp). 1 Minor magic item.


Social Check DCs


Miles Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people.

Ideals: Passionate. Flaws: Racist. Bonds: Poor, Religious, Nature. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Miles Dryden, Male Human Bard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 13 (+1)10 (+0)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp. Aquamarine (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. His hair is chestnut, silky, and of moderate length. His hazel eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the south. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Optimist, Justice. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Nibley, Male Human Monk 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)12 (+1) 6 (-2)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 40000 cp. Jet (90 gp). Rock crystal (50 gp). Zircon (50 gp). Chalcedony (50 gp).


Social Check DCs


Diggory Stanley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a wide-brimmed hat to hide his balding. His skin is flawless and his violet eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy, self-centered, vain, and jealous.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Selfish, Disease, Insomniac. Bonds: Attractive. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Diggory Stanley, Male Human Rogue 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)6 (-2) 8 (-1)13 (+1)
Skills Investigation +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Aldous Landon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy brown pantaloons and a green scarf. He wears a deerstalker hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and he wants revenge against giants

Ideals: Opinionated, Entrepeneur. Bonds: Adventurer, Family, Enemies. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Aldous Landon, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 15 (+2)9 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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