Solomon Merton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He tends to wear a white poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He has a long blonde beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Bookbinder profession.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Bookbinder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and his spouse's relatives view him with great suspicion
Flaws: Impulsive, Ugly. Bonds: Immigrant, Job, Family. Occupation: Dilettante
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Adelard Denholm, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. He has styled his golden hair well, parting it to the right. His thin eyebrows rest above his beady violet eyes.
Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a white middle class family as the only child. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Guardian. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 18000 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Light steel shield. 1 Chain shirt. 1 Banded mail.
Chad Mori, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. His right hand appears badly burned and disfigured. His chestnut hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Mortician, who enjoyed hunting, Chad was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Optimist, Justice. Bonds: Nature, Family. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: White pearl (160 gp). Azurite (16 gp).
Arnold Milton, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His golden hair is cut jaggedly and amateurishly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Arnold lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.
Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Racist. Bonds: Adventurer, Family, Job. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: Tiger eye turquoise (11 gp). Moonstone (20 gp). Red garnet (40 gp). Star rose quartz (20 gp). 1 Minor magic item.
Trym Colton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Trym was born in the east. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He loathes his own lifestyle; and to share knowledge with the world
Ideals: Athletic, Persistence, Logical. Flaws: Addict, Depressed. Bonds: Attractive. Occupation: Mercenary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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