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NPC Generator

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Advanced [show]


Drogo Darlington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left hand appears badly burned and disfigured. His hair is white and curly. His eyes are green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of western immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom.

Flaws: Mundane, Fearful. Bonds: Immigrant, Military. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Drogo Darlington, Male Human Warlock 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 15 (+2)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 1800 sp.


Social Check DCs


Henry Wakefield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright pastel suits and hats. He wears a Stetson hat to cover his moderate length chestnut hair. He has gray eyes and a pastel hat with a violet feather.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Henry took refuge in the old dungeon and found the beat up rapier and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and balancing his hectic life and new slave trader responsibilities is difficult

Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Nature, Job. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Henry Wakefield, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Norman Hadlee, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears brown trousers with grey and black striped suspenders. He wears various colorful collared shirts. He wears a deerstalker hat to hide his balding. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Norman's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Rich. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Norman Hadlee, Male Human Druid 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 7 (-2)11 (+0)
Skills Athletics +4, History +4
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 sp. Jade (160 gp). Rhodochrosite (7 gp). Golden pearl (160 gp). Azurite (7 gp). Jasper (60 gp). 1 Minor magic item.


Social Check DCs


Adam Holton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Spice Merchant like his father before him.

Motivation: To be a Ploughman again; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Adam Holton, Male Human Warlock 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 300 gp. Rich purple corundum (900 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing the road beaten gear of a warrior. His silver hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: Percival was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Percival Blackwood, Male Human Aristocrat 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2700 sp.


Social Check DCs

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