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NPC Generator

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Advanced [show]


Lance Byron, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. He sports a long white beard, and similarly colored long hair. He has a tattooed face.

Personality: Lance wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Lance Byron, Male Human Aristocrat 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Alexandrite (200 gp). Eye agate (12 gp).


Social Check DCs


William Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white costume with the symbols of his god on his torso. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Adventurer. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of western immigrants he idolized his father. His family was turned out during the war. He and his family wandered west to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by dire rats. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He has passion for adventuring and risk; and further expansion of business

Flaws: PTSD. Bonds: Job, Immigrant, Enemies, Adventurer. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

William Hayhurst, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Bradly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a pastel costume with the symbols of his god on his torso. He keeps his blonde hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is calm most of the time but flees social interaction. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trym was born in the north. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He would like to get married and retire.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer. Occupation: Butcher

Voice: Soft and melodious

Attributes [hide]

Trym Bradly, Male Human Bard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)15 (+2) 8 (-1)18 (+4)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. Star rose quartz (50 gp). Obsidian (9 gp). Amethyst (50 gp). Freshwater pearl (9 gp).


Social Check DCs


Richard Kinsley, Male Human [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.

Personality: He speaks before he thinks and is too direct. He is a great chef.

History: Gifted from a young age, Richard studied abroad. Richard was born on a far western desert where he grew up under the tutelage of his father, an expert Bellfounder. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and to prove his worth to the world

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Immigrant, Has a crush. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Richard Kinsley, Male Human Warrior 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 81 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 17 (+3)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his mace. His golden hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Geoffrey Winterbourne, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 20000 cp.


Social Check DCs

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