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NPC Generator

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Advanced [show]


Dustin Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean white cloak covering his clean studded leather. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses divination through singing.

History: He got into the Sculptor business at a young age. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Sculptor.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Job, Slave. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Dustin Bentham, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Robert Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a pastel scarf. His hair is brown, silky, and of moderate length. His eyes are brown and catlike.

Personality: Robert wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Stableman

Voice: French accent

Attributes [hide]

Robert Kendal, Male Human Cleric 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Performance +6, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 200 gp. Citrine (40 gp). Chrysoberyl (90 gp). Eye agate (8 gp).


Social Check DCs


Diggory Deighton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red costume with the symbols of luck on his torso. His moppish red hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the west. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Diggory Deighton, Male Human Barbarian 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Aquamarine (300 gp). Amethyst (40 gp). Deep green spinel (40 gp). Freshwater pearl (12 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Altham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. He has a blonde handlebar mustache and slicked back blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Insane, Ugly. Occupation: Bather

Voice: German accent

Attributes [hide]

Jocelyn Altham, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 16000 cp.


Social Check DCs


Alex Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a red low-cut shirt, and a broad hat upon his head, and he perpetually has his kukri ready. His red hair is cut short with large spiked bangs in the front. His eyes are a pleasant brown.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alex took refuge in the ruined castle and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many brigands want him driven away.

Ideals: Fighting. Flaws: Greedy. Bonds: Enemies, Military, Nature. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Alex Hamilton, Male Human Adept 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Giant, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs

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