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NPC Generator

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Advanced [show]


Trym Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears bulky brown painted plate armor. His skin is also unnaturally pale. His brown hair is unkempt and raggedy. His eyes are likewise blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Terse, Impulsive. Bonds: Poor, Religious. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Trym Mitchell, Male Human Druid 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Insight +3, Performance +4
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 2000 sp.


Social Check DCs


Gerald Sherwood, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he is typically in his Glassblower uniform. His hair is black and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Glassblower business at a young age. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Glassblower.

Motivation: Wants to open a new tavern; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Fighting. Bonds: Job, Attractive, Guardian, Nature. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Sherwood, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)12 (+1) 14 (+2)7 (-2)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp.


Social Check DCs


Norman Beckwith, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely blue suit with tan socks and a vest with buckled shoes. He wears his golden hair up. His eyes are hazel and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he is greedy

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Beckwith, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp. 1 Everburning torch. 1 Alchemist’s fire. 1 Holy water.


Social Check DCs


Guy Walpole, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is typically in his Blacksmith uniform. His golden hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Military. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Guy Walpole, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 18 (+4)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). An abacus with copper, silver and gold markers (90 gp). Old masterpiece painting (600 gp).


Social Check DCs


Patrick Langston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with top hat. His tied-back hair is white. His eyes, though not visible through his cowl, are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Poor, Mentor. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Patrick Langston, Male Human Barbarian 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills Athletics +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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