Trey Emsworth, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a green collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trey was born the youngest of three triplets. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic. Bonds: Attractive, Job, Family, Adventurer. Occupation: Bookbinder
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 70 pp. Smoky quartz (40 gp). Black pearl (1100 gp).
Jocelyn Clapham, Male Human [Permalink]
Personal [hide]
Description: This southern man wears an entirely green suit with tan socks and a vest with buckled shoes. His clothes are grease stained in places. He has a long blonde beard with little hanging trinkets. This gray eyed southerner is not easily forgotten.
Personality: Jocelyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.
History: He was born several months after his mother was called into army service. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Immigrant, Military. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. Emerald (1000 gp). Black star sapphire (1000 gp). Moonstone (80 gp).
Gomory Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His hair is long and silver with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gomory was born in the south. At a young age he loved to build and create. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and further expansion of business
Ideals: Persistence, Gifted. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Anthony Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man wears a black coat over a violet low-cut shirt, and a feathered hat upon his head. He is muscular with a powerful set of arms. He has a long golden beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the south, but his parents moved at a very young age to the west. He was an apprentice working in his father's forge. He has worked as a Marshal like his father before him.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Flaws: Depressed. Bonds: Attractive, Immigrant, Job, Family. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 300 gp.
Don Deighton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his brown hair in a flapper bob. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.
History: He is the product a well kept family trust fund and as such has never really known need. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 15 years.
Motivation: Many brigands want him driven away; and further expansion of business
Ideals: Gifted. Bonds: Rich, Family, Adventurer, Job, Enemies. Occupation: Herbalist
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate. 1 Breastplate.
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