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Advanced [show]


Kyle Heiser, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he wears brown painted combat armor at almost all times. He has a long black beard with little hanging trinkets. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: Kyle was born the youngest of three triplets. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Professionalism. Flaws: Shy. Bonds: Family, Job. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Kyle Heiser, Male Human Bard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)4 (-3) 14 (+2)11 (+0)
Skills Perception +4, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 pp. Jet (40 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Heward Marlowe, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered quarterstaff and tarnished halberd as well. His auburn hair is cut short with large spiked bangs in the front. His green eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Heward was born on a far southern island where he grew up under the tutelage of his father, an expert Butcher. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Heward Marlowe, Male Human Druid 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Solomon Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His head has been shaved. His fierce gray eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Solomon Enfield, Male Human Bard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Frederick Atherton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears brown leather gloves, a brown jacket, and tight pants. His black hair is knotted and matted. His eyes are amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His religion dominates his actions; and he is greedy

Ideals: Passionate, Logical. Bonds: Rich, Adventurer, Religious. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Frederick Atherton, Male Human Ranger 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 10 (+0)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Trym Watson, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His chestnut hair is knotted and matted. His violet unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Trym has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he feels kind of lost in life

Ideals: Joker, Entrepeneur. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Watson, Male Human Barbarian 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 9 (-1)14 (+2)
Skills Athletics +5, Nature +5
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 700 gp. Blue star sapphire (1000 gp). White pearl (80 gp).


Social Check DCs

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