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NPC Generator

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Advanced [show]


Manfred Home, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His brown hair is unkempt and raggedy. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Manfred Home, Male Human Monk 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)10 (+0) 17 (+3)10 (+0)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Theodoric Ashley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, constantly wearing a brown suit, green shirt, and blue tie. His chestnut hair and beard is wavy and long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Disciplined. Bonds: Adventurer, Poor, Family. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Theodoric Ashley, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)10 (+0) 13 (+1)10 (+0)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Charles Blythe, Male Human [Permalink]

Personal [hide]

Description: This man wears tan leather gloves, a tan jacket, and tight pants. He is muscular with a powerful set of arms. His red hair is cut short. His eyes are hazel and catlike.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.

History: The child of a Tanner, who enjoyed hunting, Charles was taken on many hunting expeditions. While studying, he fell in love. They married and had a daughter. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Charles never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Ugly. Bonds: Adventurer, Nature, In love. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Charles Blythe, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 11000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a black suit, blue shirt, and yellow tie. He has dyed his greying black hair a little too much giving a sharp black color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his dancing dream.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Logical, Artistic. Bonds: Attractive. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Brownrigg, Male Human Paladin 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 7 (-2)11 (+0)
Skills Deception +2, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Drogo Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants, and he perpetually has his flail ready. His wide-brimmed hat is riddled with cuts and holes. His hazel eyes peer out from beneath his wide-brimmed green hat.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: The child of northern immigrants he idolized his father. He worked as a nervous Doctor and found it very stressful. He has drifted from career to career and currently works as a Doctor.

Motivation: Further expansion of business.

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Doctor

Voice: Mousy voice

Attributes [hide]

Drogo Hale, Male Human Wizard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2200 sp.


Social Check DCs

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