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NPC Generator

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Advanced [show]


Gilbert Addington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and tan handkerchief worn on his right side. He has a very tight haircut. His eyes are likewise gray.

Personality: Eccentric and domineering, Gilbert will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Extrovert, Optimist. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Gilbert Addington, Male Human Wizard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 10 (+0)16 (+3)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 5000 cp. 4 Antitoxin.


Social Check DCs


Dustin Bentham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an entirely brown suit with yellow socks and a vest with buckled shoes, and is pretty ugly. His hair is black and very short. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Dustin Bentham, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)18 (+4) 9 (-1)12 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Goblin, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


William Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His auburn hair is unkempt and raggedy. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush

Ideals: Professionalism, Gifted. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

William Haley, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)11 (+0) 5 (-3)8 (-1)
Skills Athletics +3, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Breastplate. 1 Chain shirt. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Theobald Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. He wears his auburn hair up. His violet eyes peer out from beneath his deerstalker red hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Theobald studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He feels kind of lost in life; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Selfish, Depressed. Bonds: Attractive, Rich. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Theobald Westcott, Male Human Wizard 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)16 (+3) 10 (+0)9 (-1)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 7000 sp. Sapphire pendant on gold chain (1900 gp).


Social Check DCs


Arnold Landon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is short and chestnut. His thin eyebrows rest above his beady green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Barkeep, who enjoyed hunting, Arnold was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Nature. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Arnold Landon, Male Human Commoner 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)15 (+2) 15 (+2)8 (-1)
Skills Deception +2, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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