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NPC Generator

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Advanced [show]


Justin Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is well dressed, constantly wearing a black suit, grey shirt, and black tie. He sports a long red beard, and similarly colored long hair. His brown eyes peer out from beneath his Stetson black hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Justin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a desert tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Opinionated. Flaws: Depressed. Bonds: Military, Nature, Family. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Justin Eastaughffe, Male Human Rogue 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 7 (-2)8 (-1)
Skills Intimidation +2
Senses Passive Perception 8
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 100000 cp.


Social Check DCs


Guy Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a green low-cut shirt, and a broad hat upon his head. His skin is fair and his fingers are delicate and long. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and to be a mortician again

Ideals: Persistence, Philantrophist. Bonds: Attractive, Rich, Job. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Guy Lancaster, Male Human Aristocrat 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)7 (-2) 6 (-2)12 (+1)
Skills Athletics +3, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Paxton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His chestnut hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Clerebold was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Bounty Hunter job and began his own company from there.

Motivation: To be a Doctor again; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Job. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Clerebold Paxton, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Rose (50 gp). Freshwater pearl (9 gp). Golden pearl (70 gp).


Social Check DCs


Frederick Hackney, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light green in addition to tight pants. His moppish red hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Frederick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invites people to come help in his community garden.

History: He was raised in a desert tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature, Family. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Frederick Hackney, Male Human Warrior 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 9 (-1)12 (+1)
Skills Athletics +4, Medicine +2
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Brown-green garnet (80 gp). Jade (80 gp). Amethyst (80 gp). Star rose quartz (40 gp).


Social Check DCs


Heward Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, white, dusty cloak. His white hair is cut short. His eyes are gray and beady.

Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born at the edge of vast plains. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Insane. Bonds: Guardian, Nature. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Halsey, Male Human Paladin 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2700 sp. 1 Darkwood Buckler. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs

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