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Patrick Snowdon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Unemployed. His black hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born at the edge of vast mountains. Like his mother and his brother before him, after school he went straight into learning to become a Unemployed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Flaws: Shy. Bonds: Job, Nature, Enemies, Religious. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Patrick Snowdon, Male Human Bard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Bertram Harlan, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a hand crossbow. His brown hair is knotted and matted. His amber eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Justice. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Bertram Harlan, Male Human Warlock 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 15 (+2)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 3000 sp. Banded agate (14 gp). Golden yellow topaz (800 gp). Zircon (80 gp). Chrysoberyl (110 gp).


Social Check DCs


Richard Berkeley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His moppish black hair is in a traditional bowl cut. He wears an eyepatch.

Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Barrister

Voice: Middle-eastern accent

Attributes [hide]

Richard Berkeley, Male Human Fighter 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)8 (-1) 7 (-2)10 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: 4000 sp. Blue sapphire (700 gp).


Social Check DCs


Norman Dalton, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he is wearing a long, blue, dusty cloak. His red hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Insane, Racist. Bonds: Immigrant, Family, Job. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Norman Dalton, Male Human Adept 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)7 (-2) 10 (+0)9 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30000 sp. Freshwater pearl (5 gp). Star ruby (800 gp). Amethyst (100 gp). 1 Minor magic item.


Social Check DCs


Bernard Enfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears grey painted combat armor at almost all times. His hair is always cut to a buzz. He has brown eyes and a grey hat with a green feather.

Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He is obsessed with finding treasure.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and he has a crush on the local herbalist

Bonds: Has a crush, Adventurer, Religious, Enemies. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Bernard Enfield, Male Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)17 (+3) 15 (+2)16 (+3)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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