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Advanced [show]


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a spear. His auburn hair is still thick. His violet eyes peer out from beneath his broad black hat.

Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: Marry his sister to traveling adventurers.

Ideals: Impeccable. Bonds: Attractive, Immigrant, Family, Rich. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Ernest Acton, Male Human Adept 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 28000 cp. Deep blue spinel (800 gp). Tiger eye turquoise (14 gp). Alexandrite (800 gp).


Social Check DCs


Thomas Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green coat over a tan low-cut shirt, and a small hat upon his head. His hair is chestnut and curly. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the west. He has had some formal music training, and achieved minor success. He left for the west, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Thomas Lindsay, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Alex Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of morningstars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair is matted, messy, and big. His eyes are hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting, Professionalism. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Cook

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Clare, Male Human Expert 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)17 (+3) 11 (+0)10 (+0)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Elton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up. His blue eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.

History: Born to a Actor, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Poor, Military. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Elton, Male Human Ranger 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. Golden yellow topaz (1300 gp). Chrysoberyl (160 gp).


Social Check DCs


Hunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky tan painted plate armor. His chestnut hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: Wants to raise his children well; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Family, Poor. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Hunter Mitchell, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs

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