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NPC Generator

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Advanced [show]


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Farmer does. He keeps his auburn hair in a pixie cut. He has a tattooed face.

Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Interpreter, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Retire the richest man in the south.

Ideals: Extrovert, Entrepeneur. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Cory Graeme, Male Human Barbarian 9
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 85 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 11 (+0)17 (+3)
Skills Deception +6, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1700 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Norman Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright brown suits and hats. His brown hair is slicked back into a classic pompadour. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Apothecary, but he got bored and became a Hunter. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Norman Anderton, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Reynard Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. Reynard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a brothel owner, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: To reunite with his absent mother; and retire the richest man in the south

Ideals: Entrepeneur, Gifted. Bonds: Religious, Family, Mentor. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Reynard Royal, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Zircon (60 gp).


Social Check DCs


Nicholas Carlton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he is wearing a perfectly clean shirt and pair of pants. His silver hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves writing and to teach people writing more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nicholas is combative with any and all who dare try his patience in the slightest.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world

Ideals: Artistic, Justice, Logical. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Nicholas Carlton, Male Human Paladin 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 85 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 14000 sp. Deep blue spinel (1200 gp). Alexandrite (1200 gp). Black star sapphire (1500 gp). Golden pearl (140 gp). Bloodstone (20 gp). Azurite (9 gp). Citrine (20 gp).


Social Check DCs


John Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is greasy and uncared for. His gray eyes dart from person to person.

Personality: Eccentric and domineering, John will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: John was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Glassblower soon after.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

John Berkeley, Male Human Barbarian 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)11 (+0) 10 (+0)16 (+3)
Skills Investigation +3, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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