Richard Everleigh, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his silver hair up. He has several tiny ruby earrings on each ear.
Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Gifted, Logical. Flaws: Insane, Shy. Bonds: Rich. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Auran, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 30 pp.
Theobald Morton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting clothing which further accentuates his frame. His hair is chestnut and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 14 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a interpreter again
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Celestial, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp.
John Barclay, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black leather gloves, a black jacket, and tight pants. With bright brown hair and a scraggly beard. His hazel eyes have a joyful gleam in them most of the time.
Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Extrovert, Philantrophist. Flaws: Racist. Bonds: Rich. Occupation: Armorer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 22 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Just what you see.
Geoffrey Wade, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely white suit with tan socks and a vest with buckled shoes. His hair is black and curly. He is very pretty but has cold, dead eyes.
Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Geoffrey was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Joker, Athletic. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Bookbinder
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 58 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 18 (+4) | 18 (+4) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Halfling, Aquan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 20000 cp. Gold and topaz bottle stopper cork (1700 gp).
Shane Marleigh, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Many drow want him driven away; and he is content
Ideals: Justice. Flaws: Hedonist, Mundane. Bonds: Attractive, Nature, Enemies. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 60 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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