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NPC Generator

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Advanced [show]


Peter Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He has done his best to style his chestnut hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Military. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Peter Halsey, Male Human Sorcerer 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)17 (+3) 7 (-2)13 (+1)
Skills History +5
Senses Passive Perception 8
Languages Common, Sylvan, Orc, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 200 gp. Deep blue spinel (800 gp). Moonstone (80 gp). Aquamarine (800 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of strength around his neck, and a kukri on his belt. With bright red hair and a scraggly beard. His brown eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Bricklayer in town.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Bricklayer and found it very stressful. He became a Bricklayer soon after.

Motivation: To be a Spy again; and he is unsatisfied with his job

Ideals: Fighting, Athletic, Optimist. Flaws: Disease. Bonds: Job. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Ernest Birkenhead, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)5 (-3) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1300 sp. Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Justin Deighton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Justin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Cook, who enjoyed hunting, Justin was taken on many hunting expeditions. Justin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Justin Deighton, Male Human Expert 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hunter Churchill, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tan leather gloves, a tan jacket, and tight pants. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Hunter was born the youngest of three triplets. One day when Hunter was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Hunter was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He loathes his own lifestyle; and an old rival family wants him found

Ideals: Impeccable. Flaws: Depressed, PTSD. Bonds: Military, Family. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Hunter Churchill, Male Human Ranger 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 90 pp. Tiger eye turquoise (4 gp). Tiger eye turquoise (4 gp). Sard (80 gp). Peridot (80 gp). Black pearl (200 gp). Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


Percival Tickle, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny opal earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east, but his parents moved at a very young age to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated. Flaws: Insane. Bonds: Rich, Attractive, Immigrant. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Percival Tickle, Male Human Wizard 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)14 (+2) 17 (+3)9 (-1)
Skills Insight +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 20000 cp.


Social Check DCs

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