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Advanced [show]


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor, and he perpetually has his club ready. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting, Professionalism. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Heward Brandon, Male Human Bard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills History +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Celestial, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 700 gp.


Social Check DCs


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a blue and tan robe with the hood down. He has red hair. He has gray eyes and a blue hat with a tan feather.

Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To protect his home; and he is content

Flaws: Shy, Impulsive, Mundane. Bonds: Nature, Guardian. Occupation: Mason

Voice: German accent

Attributes [hide]

Anselm Garfield, Male Human Monk 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1100 gp. Golden pearl (80 gp). Eye agate (13 gp). Black star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Spaulding, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has the majority of his body covered in plate. He is tall, broad shouldered and powerfully built. His auburn hair, when down, is lengthy. His brown eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Mentor. Occupation: Unemployed

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Spaulding, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Brown-green garnet (100 gp). Tiger eye turquoise (9 gp). Tourmaline (100 gp).


Social Check DCs


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He wears his brown hair down. His ears are large.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane. Bonds: Guardian, Adventurer, Rich. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Gunter Everly, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Hartford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is slicked back into a classic pompadour. His eyes are a pleasant violet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Bellfounder in town.

History: He was born in a small island village. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Hartford, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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