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NPC Generator

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Advanced [show]


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his white hair up in a very large beehive style do. His gray eyes peer out from beneath his top brown hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Human compassion; and a deep hatred of illithids

Ideals: Athletic. Flaws: Insomniac, Racist. Bonds: Enemies, Slave. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Norton, Male Human Bard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bernard Harper, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, black cloak, and sports empty pouches on his belt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Cartwright, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He's looking for his big break; and find a way to reverse the transformation of his sister

Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Adventurer, Family. Occupation: Butcher

Voice: Farmer accent

Attributes [hide]

Bernard Harper, Male Human Wizard 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 11000 sp.


Social Check DCs


Gilbert Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. His hazel eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of western immigrants he idolized his father. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Flaws: Shy, Impulsive. Bonds: Immigrant, Slave, Family. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Gilbert Breeden, Male Human Bard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a brown suit, black shirt, and yellow tie. His red hair has been sun bleached extensively. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. His druidic abilities were realized during a raid on his village. He now owns his own business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Shoemaker

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Copeland, Male Human Paladin 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Arcana +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


William Brady, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He wears his blonde hair down. His green eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: The child of a Map Maker, who enjoyed hunting, William was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the ruined castle and found the beat up whip and armor he uses now. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His relatives are trying to arrange a marriage; and he wants revenge against brigands

Ideals: Gifted. Flaws: Insomniac. Bonds: Nature, Enemies, Family. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

William Brady, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. Amber (140 gp).


Social Check DCs

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