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NPC Generator

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Advanced [show]


Justin Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a red handlebar mustache and slicked back red hair. His hazel eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the south to a Knight, Justin learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Opinionated. Bonds: Rich, Job, Family. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Justin Charlton, Male Human Sorcerer 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 7000 sp.


Social Check DCs


Justin Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy brown beard and wild brown hair. His eyes are brown and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Justice. Flaws: Secretive, Insane. Bonds: Immigrant, Slave, Rich. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Justin Kitchur, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Roger Altham, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. His hair is long and chestnut with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. He has a dull look in his blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.

History: When he was but 4 years old his parents immigrated from the east. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Stableman

Voice: German accent

Attributes [hide]

Roger Altham, Male Human Warlock 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)14 (+2) 8 (-1)9 (-1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: Banded agate (10 gp). Onyx (50 gp). Blue sapphire (1600 gp).


Social Check DCs


Gilbert Chatham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear green pants and tee shirts. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.

History: Gilbert was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Optimist, Philantrophist. Bonds: Attractive, Mentor, Adventurer. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Gilbert Chatham, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. Amber (80 gp). Chrysoprase (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Alby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan small hat and tan clothes and is in decent physical shape. He keeps his long red hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Flaws: Mundane, PTSD. Bonds: Religious, Military. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Arnold Alby, Male Human Commoner 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Deep blue spinel (400 gp).


Social Check DCs

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