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NPC Generator

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Advanced [show]


Alex Hackney, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He wears a colorful flower in his red hair. He has blue eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Alex was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To end his boredom.

Flaws: Impulsive, Mundane. Bonds: Attractive, Enemies, Military. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Alex Hackney, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 400 gp.


Social Check DCs


Wymar Barlow, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green trousers with grey and red striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He is a ruthless business man, a trait he acquired from his father.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is terrified, and will act out of fear; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Barlow, Male Human Aristocrat 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kyle Thackeray, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black costume with the symbols of strength on his torso. His long brown hair reaches down to his waist. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He feeds upon the attention of others.

History: Born in the south to a Roofer, Kyle learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Attractive, Job, Family, Adventurer. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Kyle Thackeray, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)6 (-2) 13 (+1)10 (+0)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trym Stanton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are hazel and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trym's mother didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Rich. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Trym Stanton, Male Human Wizard 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Nature +5, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 1000 gp. Moss agate (13 gp).


Social Check DCs


Anselm Marlowe, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a blue vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is long and unkept. This violet eyed westerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist. Flaws: Ugly, Fearful, Depressed. Bonds: Poor. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Marlowe, Male Human Barbarian 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs

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