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NPC Generator

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Advanced [show]


Lewis Remington, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and white robe with the hood down. His white hair is heavily combed to the left. He has several tiny aquamarine earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 11th year, his parents were killed by a brigands raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against brigands; and a deep hatred of brigands

Flaws: Depressed, Disease. Bonds: Rich, Military, Enemies. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Lewis Remington, Male Human Druid 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Richard Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is knotted and matted. His eyes are a pleasant gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his dancing dream.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Disciplined, Artistic. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Richard Clapham, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)12 (+1) 9 (-1)14 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 44000 sp.


Social Check DCs


Bertram Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fine chain shirt which he covers with black colored cloaks and clothing. His moppish red hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the west; and to end his boredom

Ideals: Artistic, Entrepeneur. Flaws: Mundane, Hedonist. Bonds: Rich. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Bertram Bradley, Male Human Ranger 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Ernest Davenport, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His long chestnut hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich western family. He worked as a nervous Priest and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Justice. Bonds: Immigrant, Attractive, Job, Rich, Adventurer. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Ernest Davenport, Male Human Paladin 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)19 (+4) 13 (+1)13 (+1)
Skills Nature +6
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 42000 sp.


Social Check DCs


Anthony Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is typically in his Barkeep uniform. He has a long white beard with little hanging trinkets. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the north. He also has developed a complete distrust of the Cartwright profession.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Barkeep job and began his own company from there.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic, Pacifist. Bonds: Job, Military, Attractive. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Anthony Graeme, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)14 (+2) 9 (-1)8 (-1)
Skills Acrobatics +0, Deception +1
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 600 gp.


Social Check DCs

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