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Advanced [show]


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears violet cloth garments or leather armor. His black hair, when down, is lengthy. His hazel eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Shepherd business at a young age. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new shepherd responsibilities is difficult

Flaws: Impulsive. Bonds: Attractive, Job, Rich, Debt. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Charles Shelly, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 2000 sp.


Social Check DCs


Geoffrey Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears violet leather gloves, a violet jacket, and tight pants. His auburn hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful necromancer made him what he is. He was an apprentice working in his father's forge. He struck the Mortician job and began his own company from there.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Flaws: Fearful. Bonds: Attractive, Mentor, Job, Religious. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Geoffrey Hamilton, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Kirby, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze, and carries longswords. His red hair is lengthy and is close to two feet long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Rich, Religious. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Gerald Kirby, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Athletics +4, History +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Silver holy symbol.


Social Check DCs


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a feathered hat to cover his moderate length blonde hair. His ears are large.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Tindall, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 16 (+3)6 (-2)
Skills Persuasion +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 900 sp. 1 Everburning torch. 1 Everburning torch. 2 Thunderstones.


Social Check DCs


Solomon Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a nunchaku on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His chestnut hair is heavily combed to the left. He has amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Solomon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world.

Ideals: Fighting, Philantrophist, Logical. Flaws: Mundane. Bonds: Military. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Solomon Halsey, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 16 (+3)5 (-3)
Skills Investigation +2, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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