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NPC Generator

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Advanced [show]


Diggory Barney, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green trousers with white and black striped suspenders. He wears various colorful collared shirts. His blonde hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Diggory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his singing dream.

Motivation: Wishes to resurrect an old love; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Artistic, Gifted. Bonds: Attractive, In love. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Diggory Barney, Male Human Rogue 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 4 (-3)14 (+2) 9 (-1)11 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Gerard Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. With a patchy white beard and wild white hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Flaws: Shy, Antagonistic, Mundane, PTSD. Bonds: Family. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Gerard Hornsby, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp. 1 Hourglass. 1 Small steel mirror.


Social Check DCs


Trym Gyula, Male Human [Permalink]

Personal [hide]

Description: This malnourished man sports brown clothing, slightly heavier than average wear. He has chestnut hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Human culture. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To end his boredom.

Flaws: Racist, Hedonist, Mundane, Insane. Bonds: Poor. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Trym Gyula, Male Human Aristocrat 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Heward Stanton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear red clothing when he does not wear armor. His white hair is lengthy. His violet eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Fearful. Bonds: Job, Rich, Adventurer. Occupation: Hunter

Voice: Draws out vowels

Attributes [hide]

Heward Stanton, Male Human Ranger 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Langdon, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. His golden hair is lengthy and is close to two feet long. His eyes are hazel.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: Trym was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and wants to raise his children well

Flaws: Addict, Impulsive. Bonds: Attractive, Family, Adventurer. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Trym Langdon, Male Human Expert 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 10 pp. 8 Acid flasks.


Social Check DCs

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