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NPC Generator

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Advanced [show]


Don Budd, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears a well pressed and immaculate suit (or dress). His blonde hair and beard is wavy and long. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Joker. Flaws: Ugly. Bonds: Slave, Religious, Enemies. Occupation: Seamstress

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Budd, Male Human Monk 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills Deception +3, History +6
Senses Passive Perception 11
Languages Common, Druidic, Giant, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. His golden hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A powerful necromancer made him what he is. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Richard's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Flaws: Ugly, Insomniac, Antagonistic, Impulsive. Bonds: Mentor. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Richard Winthrop, Male Human Bard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)17 (+3) 8 (-1)6 (-2)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Frederick Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, blue cloak. He is bald on top and has large red tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is mildly Human supremacist, though he does not identify as such. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: Marry his brother to traveling adventurers; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Family, Rich, Adventurer. Occupation: Seamstress

Voice: Sensual and smooth

Attributes [hide]

Frederick Denholm, Male Human Fighter 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Eyepatch with mock eye of sapphire and moonstone (2200 gp). Black velvet mask with numerous citrines (80 gp). Solid gold idol (1200 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.


Social Check DCs


Bertram Emsworth, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Bertram Emsworth, Male Human Commoner 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Performance +6, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Gracey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large brown mantle and cape that has been intricately interwoven into his grey robe. He has a long chestnut beard with little hanging trinkets. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born in a small forest village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Enemies. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

Anselm Gracey, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 sp. Moonstone (30 gp).


Social Check DCs

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