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NPC Generator

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Advanced [show]


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear flannel. His tied-back hair is brown. He has several tiny sapphire earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Geoffrey studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and he is greedy

Ideals: Impeccable, Professionalism, Gifted. Bonds: Attractive, Rich. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Geoffrey Marlee, Male Human Warrior 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 4 Thunderstones. 4 Acid flasks.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. His black hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Family. Occupation: Sage

Voice: Irish accent

Attributes [hide]

William Marley, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)10 (+0) 12 (+1)4 (-3)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Bernard Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and carries falchions. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Bernard is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Depressed, Insane. Bonds: Adventurer, Military. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Bernard Branson, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 17 (+3)11 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. Jasper (50 gp).


Social Check DCs


Gomory Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a white and grey robe with the hood down. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gomory was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Athletic, Impeccable. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Tyndall, Male Human Adept 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 14
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills Athletics +4, Nature +5
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 3000 sp.


Social Check DCs


Guy Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with feathered hat. His black hair is knotted and matted. He wears an eyepatch.

Personality: He is irascible and easily irritated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. He moved from fad to fad and when he turned 15 he discovered poetry. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Guy Coombs, Male Human Cleric 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. 3 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs

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