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NPC Generator

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Advanced [show]


Guy Dryden, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is singed and shortened. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Guy was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and his religion dominates his actions

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Rich, Job, Religious. Occupation: Assassin

Voice: American accent

Attributes [hide]

Guy Dryden, Male Human Commoner 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Insight +2, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp.


Social Check DCs


Bertram Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He wears his hair in dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has all his life been fascinated with writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. Now he works as a writing tutor during his time off.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Disciplined, Artistic, Gifted, Logical. Bonds: Has a crush. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Quinton, Male Human Cleric 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)17 (+3) 15 (+2)11 (+0)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 5000 sp.


Social Check DCs


Don Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his silver hair in a pixie cut. His amber eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Doctor, who enjoyed hunting, Don was taken on many hunting expeditions. His first spouse was a Doctor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He is content; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Nature, Family. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Don Clayton, Male Human Barbarian 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 67 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Tim Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears black painted combat armor at almost all times. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east, but his parents moved at a very young age to the west. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Tim's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.

Motivation: He has decided he is irredeemable; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Tim Hornsby, Male Human Ranger 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


John Kensley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shipwright does. He carries a battered sai and tarnished sword as well. His brown hair is slicked back into a classic pompadour. His fierce gray eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in a small forest village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Fearful, Racist. Bonds: Job, Nature. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

John Kensley, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 5 (-3)12 (+1)
Skills Investigation +3, Survival -1
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 40 pp. Deep green spinel (110 gp).


Social Check DCs

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