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NPC Generator

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Advanced [show]


Gomory Bing, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey cloak and cross-gartered violet stockings. His blonde hair is long and unkept. His amber eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Gomory has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Joker, Persistence. Flaws: Ugly, Disease. Bonds: Family. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Gomory Bing, Male Human Wizard 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)14 (+2) 17 (+3)12 (+1)
Skills Religion +5
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 90000 cp. Rhodochrosite (12 gp).


Social Check DCs


Dustin Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing, and carries warhammers. He has silver hair. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Knight

Voice: Raspy

Attributes [hide]

Dustin Wesley, Male Human Adept 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 10000 cp. Onyx (50 gp). Jasper (50 gp). Banded agate (9 gp). Freshwater pearl (9 gp).


Social Check DCs


Manfred Ainsley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy green suit. His blonde hair is knotted and matted. He wears a mask on his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Knight business at a young age. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Knight.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new knight responsibilities is difficult

Flaws: Fearful. Bonds: Attractive, Poor, Enemies, Job, Military. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Manfred Ainsley, Male Human Paladin 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 9 (-1)10 (+0)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Gunter Thornton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and blue handkerchief worn on his left side. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is singed and shortened. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gunter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He then took over the family business and is one of the better Barkeep for hire.

Motivation: He feels kind of lost in life; and he is unsatisfied with his job

Flaws: Ugly, Addict, Depressed, Antagonistic. Bonds: Job, Immigrant. Occupation: Barkeep

Voice: Squeaky

Attributes [hide]

Gunter Thornton, Male Human Aristocrat 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Ogden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a black suit, brown shirt, and blue tie. His chestnut hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.

History: The child of a Sailor, who enjoyed hunting, Aldous was taken on many hunting expeditions. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to protect his home

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Guardian, Enemies. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Aldous Ogden, Male Human Ranger 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. Blue quartz (12 gp).


Social Check DCs

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