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NPC Generator

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Advanced [show]


Arnold Axton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Logical. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Arnold Axton, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Adelard Windsor, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has worked as a Mortician like his father before him.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against gnolls

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Job, Enemies. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Adelard Windsor, Male Human Barbarian 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)8 (-1) 9 (-1)10 (+0)
Skills Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has silver hair. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He is obsessed with finding treasure.

History: He was born in a small forest village. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Slave. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Tim Marlee, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)4 (-3) 7 (-2)14 (+2)
Skills Nature -1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 sp. 1 Masterwork manacles. 1 Disguise kit. 1 Hourglass. 1 Masterwork manacles.


Social Check DCs


Lewis Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His right leg appears badly burned and disfigured. His tied-back hair is black. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south to a Glassblower, Lewis learned a great deal about his father's area of expertise. Through the years after Lewis was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Lewis's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and he is content

Flaws: Ugly, Shy, Antagonistic, Mundane. Bonds: Job. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Lewis Tewksbury, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome, Terran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Dustin Langdon, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Architect does, and he perpetually has his shortbow ready. He has a small bristly mustache and wavy blonde hair. His eyes are brown.

Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and to be a bowyer again

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Job, Rich. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Dustin Langdon, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)14 (+2) 13 (+1)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Hematite (6 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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