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NPC Generator

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Advanced [show]


Bernard Palomarez, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and dresses in blue turtlenecks beneath a brown coat with black slacks. His skin is also unnaturally pale. His blonde hair is unkempt and raggedy. He has a dull look in his green eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Bernard Palomarez, Male Human Fighter 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)10 (+0) 7 (-2)12 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Drogo Hackney, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is typically in his Mercenary uniform. His skin is also unnaturally pale. He has no hair. He has a dull look in his gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. A gifted student he started as a Dyer, but he got bored and became a Mercenary. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Drogo Hackney, Male Human Ranger 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Gerald Marleigh, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely brown suit with black socks and a vest with buckled shoes. His brown hair is singed and shortened. His eyes are likewise green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Gerald Marleigh, Male Human Commoner 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 9 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)15 (+2) 12 (+1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 100000 cp. Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Gladstone, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown pants and tee shirts. His head has been shaved. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Miles was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.

Motivation: Expand his business; and further expansion of business

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Religious, Job. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Miles Gladstone, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Smokesticks. 3 Alchemist’s fire. 5 Acid flasks. 2 Holy water.


Social Check DCs


Arnold Shelly, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man prefers to wear grey pants and tee shirts. He keeps his red hair in a pixie cut. His gray eyes peer out from beneath his Stetson grey hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Athletic, Justice, Artistic. Flaws: Mundane. Bonds: Rich. Occupation: Unemployed

Voice: Posh accent

Attributes [hide]

Arnold Shelly, Male Human Ranger 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)17 (+3) 7 (-2)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 8
Languages Common, Druidic, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 pp. 5 Acid flasks.


Social Check DCs

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