Roger Langdon, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his mother.
History: He got into the Miller business at a young age. His childhood dream was to be a Herbalist, but he was a colossal failure. He has worked as a Miller like his mother before him.
Motivation: To be a Herbalist again; and further expansion of business
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Half-Plate.
Theodoric Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a grey low-cut shirt, and a small hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his father.
History: When he was but 3 years old his parents immigrated from the west. His childhood dream was to be a Bowyer, but he was a colossal failure. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Optimist, Entrepeneur. Bonds: Immigrant, Job, Adventurer. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Lewis Marlee, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears a tight fitting blue shirt and pants. His head has been shaved. His fierce violet eyes like to dwell on things.
Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 7 years old his parents immigrated from the south. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +6
Possessions: 39000 sp.
Charles Blackwood, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears a white tunic with tan highlights, and long violet pants that bunch up around his shoes. His left hand appears badly burned and disfigured. His black hair is lengthy. His thin eyebrows rest above his beady violet eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with writing.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a goblins raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Someone believes him a fraud; and many goblins want him driven away
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Religious, Enemies. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 6 (-2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2900 sp. 1 Bullseye lantern. 1 Climber’s kit. 1 Superior lock.
Alexandre Kendall, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He keeps his long brown hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he has money and likes to spend it
Flaws: Impulsive. Bonds: Attractive, Rich, Enemies. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 6000 sp. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
