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NPC Generator

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Advanced [show]


Rolf Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his quarterstaff. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Rolf took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Selfish, Mundane. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Rolf Ainsworth, Male Human Commoner 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills History +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Kendal, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with broad hat. His blonde hair is slicked back into a classic pompadour. He has amber eyes and a brown hat with a black feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: A powerful slaver made him what he is. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and find a way to reverse the transformation of his sister

Ideals: Fighting. Bonds: Immigrant, Mentor, Slave. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Ernest Kendal, Male Human Sorcerer 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)17 (+3) 13 (+1)18 (+4)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 200 gp. Jet (150 gp). Golden yellow topaz (900 gp).


Social Check DCs


Balimaar Clare, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He sports blue clothing, slightly heavier than average wear. His silver hair is braided into rings. He has brown eyes and a blue hat with a yellow feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: Born in the west to a Merchant, Balimaar learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: Expand his business.

Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Balimaar Clare, Male Human Fighter 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)17 (+3) 10 (+0)13 (+1)
Skills Deception +4, Nature +6
Senses Passive Perception 10
Languages Common, Auran, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Pickering, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean black cloak covering his clean studded leather. His long chestnut hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.

Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural human artifacts is his passion

Flaws: Racist. Bonds: Poor, Adventurer, Family, Enemies. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Pickering, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2500 sp.


Social Check DCs


Bertram Ryley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a tan poncho over his likewise colored trousers and shirt. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born in the east to a Banker, Bertram learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Bertram Ryley, Male Human Warlock 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 18 (+4)12 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 14
Languages Common, Terran, Celestial, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 600 gp. Coral (120 gp). Zircon (60 gp). Chalcedony (60 gp).


Social Check DCs

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