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NPC Generator

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Advanced [show]


Cory Kent, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is lengthy and is close to two feet long. His amber unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Fighting, Athletic. Flaws: Disease, Depressed. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Cory Kent, Male Human Monk 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 16 (+3)15 (+2)
Skills Medicine +6, Religion +6
Senses Passive Perception 13
Languages Common, Goblin, Giant, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Lester, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear yellow pants and tee shirts. His hair is white and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insomniac. Bonds: Job, Adventurer, Immigrant, Slave. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Peter Lester, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Anselm Langdon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears just a violet suit. He wears a deerstalker hat to cover his moderate length golden hair. His gray eyes peer out from beneath his deerstalker violet hat.

Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Athletic. Bonds: Enemies, Adventurer, Slave. Occupation: Mason

Voice: German accent

Attributes [hide]

Anselm Langdon, Male Human Sorcerer 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)14 (+2) 16 (+3)15 (+2)
Skills Medicine +6, Nature +5
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 7000 sp.


Social Check DCs


Gunter Southey, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His hair is golden, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gunter's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the north; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Southey, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Anthony Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear brown clothing when he does not wear armor. His broad hat is riddled with cuts and holes. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful brothel owner made him what he is. His necromantic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: To clean up the streets; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Gifted. Flaws: Ugly, Addict. Bonds: Guardian, Mentor. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Anthony Anderton, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 14 (+2)8 (-1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. Deep green spinel (80 gp).


Social Check DCs

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