Patrick Gresham, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear black pants and tee shirts. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are brown and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his mother.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Fletcher, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: Obtaining odd cultural Human artifacts is his passion; and nothing but the best is good enough for him
Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 5000 cp. 1 Chain shirt.
Aldous Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is short and white. His amber eyes peer out from beneath his deerstalker brown hat.
Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.
History: Aldous was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Joker. Flaws: Fearful, Depressed. Bonds: Job, Family. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 13000 sp. A silver and pearl hairclip (70 gp).
Heward Clifton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His silver hair, when down, is lengthy. His hazel eyes peer out from beneath his top grey hat.
Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Addict, Antagonistic. Bonds: Family, Adventurer. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp. Black star sapphire (1300 gp). Pink pearl (40 gp). Malachite (12 gp). 4 Tanglefoot bags.
Simon Bentley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear brown clothing when he does not wear armor. His long red hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them
History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Optimist. Flaws: Shy. Bonds: Rich, Job. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 300 gp. 1 Minor magic item.
Miles Beverly, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. His white hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 23000 sp. 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate.
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