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Advanced [show]


John Brent, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears just a red suit. His blonde hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his sister; and he has money and likes to spend it

Flaws: Insane, Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

John Brent, Male Human Wizard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)7 (-2) 15 (+2)14 (+2)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Hugh Deighton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy tan pantaloons and a yellow scarf. His auburn hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and he wants revenge against goblins

Ideals: Disciplined. Flaws: Racist. Bonds: Immigrant, Rich, Enemies. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Deighton, Male Human Expert 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)17 (+3) 10 (+0)14 (+2)
Skills Athletics +3
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3

Possessions: 300 gp. Amethyst (160 gp). Deep blue spinel (1600 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Trym Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown shirt with thin violet vertical stripes and blue pants. He has done his best to style his auburn hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Fisher, Trym learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Fisher for hire.

Motivation: To prove his worth to the world; and expand his business

Ideals: Joker. Flaws: Impulsive. Bonds: Guardian, Job, In love. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Wakefield, Male Human Bard 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 16 (+3)5 (-3)
Skills Acrobatics +4, Deception +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 gp. Silver chalice with lapis lazuli gems (130 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Gunter Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: To be a Performer again.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insomniac, Terse. Occupation: Masseuse

Voice: Spits and sputters

Attributes [hide]

Gunter Clinton, Male Human Rogue 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 500 gp. Jasper (50 gp).


Social Check DCs


Everard Landon, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has shaved his head bald. His brown eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the east, but his parents moved at a very young age to the south. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Everard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Beggar

Voice: Raspy

Attributes [hide]

Everard Landon, Male Human Warlock 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs

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