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Advanced [show]


Wymar Ryley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a white vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is silver and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.

History: Wymar hails from a village terrorized by illithids. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by illithids. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Enemies. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Ryley, Male Human Wizard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 16 (+3)14 (+2)
Skills Animal Handling +6, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. A delicate silver chain set with a tourmaline (10 gp). Solid gold idol (900 gp).


Social Check DCs


Godfrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He sports a long white beard, and similarly colored long hair. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Godfrey studied abroad. After coming to the age of reason, Godfrey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Philantrophist, Gifted. Flaws: Insane, Hedonist. Bonds: Attractive. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Eastoft, Male Human Rogue 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 44000 sp.


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. His brown hair is lengthy and is close to two feet long. He has gleaming, smiling brown eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Gerald studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Further expansion of business; and to be a masseuse again

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Shy. Bonds: Job. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Gerald Tindall, Male Human Sorcerer 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kyle Bradly, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with painting.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. A gifted student he started as a Brewer, but he got bored and became a Painter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Kyle Bradly, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)15 (+2) 8 (-1)14 (+2)
Skills Athletics +1, Perception +1
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


John Enfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 8 years old his parents immigrated from the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Racist. Bonds: Attractive, Religious, Immigrant. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

John Enfield, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)8 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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