Gilbert Davenport, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His black hair is drawn into a tight pony tail with a rose scrunchie. His brown eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Bricklayer like his father before him.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Joker. Flaws: Mundane, Insane. Bonds: Slave, Has a crush, Job. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 2000 sp.
Arnold Shelly, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His feathered hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Mortician, but he was a colossal failure. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.
Motivation: He is unsatisfied with his job; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. Black star sapphire (1000 gp). 1 Minor magic item.
Odo Marley, Male Human [Permalink]
Personal [hide]
Description: This man wears white leather gloves, a white jacket, and tight pants. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has done his best to style his white hair to look like a famous performer. His eyes are a pleasant green.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Manfred Gresham, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears bulky black painted plate armor. His hair is long and black with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His eyes are blue and he is always smoking a pipe.
Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Energy wise he seems alert and responsive.
History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his poetry dream.
Motivation: He wants nothing more than to rejoin the army; and marry his sister to traveling adventurers
Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Poor, Military. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: Just what you see.
Diggory Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His moppish black hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Diggory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Entrepeneur. Bonds: Military, Enemies. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
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