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NPC Generator

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Advanced [show]


Trym Shelly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. His black hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves painting and to teach people painting more than just about anything. He believes the world needs to unite to get rid of dire rats once and for all.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Bonds: Attractive, Poor, Enemies, Religious, Mentor. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Shelly, Male Human Expert 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 16 (+3)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gilbert Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his brown hair down. His eyes are green and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Barkeep business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic. Bonds: Attractive, Slave, Job, In love. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Gilbert Kimberley, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 24000 cp.


Social Check DCs


Theobald Spalding, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a yellow suit. With a patchy blonde beard and wild blonde hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Theobald will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: He got into the Shoemaker business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic, Extrovert, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Theobald Spalding, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Henry Tyndall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Armorer. He keeps his long auburn hair kept up in a rat tail. His fierce gray eyes like to dwell on things.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Armorer soon after.

Motivation: Sabotage a competitor.

Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Henry Tyndall, Male Human Ranger 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Gerald Fidget, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown armored body suit, with a simple black line shooting up and back down. His golden hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.

History: He was born in the north, but his parents moved at a very young age to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Flaws: Insane, Depressed, Selfish. Bonds: Immigrant. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Gerald Fidget, Male Human Sorcerer 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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