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NPC Generator

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Advanced [show]


Everard Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content; and find a way to reverse the transformation of his brother

Ideals: Justice, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Everard Thackeray, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 10 (+0)15 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 10
Languages Common, Sylvan, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp. 1 Banded mail. 1 Banded mail.


Social Check DCs


John Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown trousers with black and blue striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To share knowledge with the world; and he wants revenge against gnolls

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Mentor, Enemies. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

John Spalding, Male Human Paladin 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 65 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)10 (+0) 10 (+0)18 (+4)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. Red-brown spinel (140 gp). Malachite (8 gp).


Social Check DCs


Simon Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a green poncho over his likewise colored trousers and shirt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his brown eyes.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Simon lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Brewer, and he later adopted a second son.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Family. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Simon Kelsey, Male Human Ranger 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)8 (-1) 8 (-1)15 (+2)
Skills Investigation +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 26000 cp. Citrine (70 gp). Amethyst (140 gp). Red garnet (140 gp). Alexandrite (800 gp). 1 Minor magic item.


Social Check DCs


Simon Browning, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and auburn with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His gray eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Simon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a minor phobia of water and hates getting wet.

History: The child of southern immigrants he idolized his father. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Simon Browning, Male Human Aristocrat 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)8 (-1) 9 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 sp.


Social Check DCs


Thomas Clare, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a green and brown handkerchief worn on his left side. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Thomas took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and he wants to get laid

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Family, Rich, Has a crush. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Thomas Clare, Male Human Bard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 10 (+0)18 (+4)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs

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