Dean Kelsey, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His silver hair is thinning but still full. His eyes are blue and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Farmer. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 3 years old his parents immigrated from the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Farmer.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Military. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 20 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Undercommon, Ignan, Sylvan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Tiger eye turquoise (4 gp). Sard (50 gp).
Chad Eastoft, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Chad took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: Wants his loneliness to end; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism, Gifted. Flaws: Hedonist, Disease. Occupation: Baker
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 9000 cp.
Anselm Tatum, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a golden handlebar mustache and slicked back golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Anselm was born on a far eastern island where he grew up under the tutelage of his mother, an expert Barrister. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He's repulsed by the PC.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 3 (-4) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -2 / 1d10-4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 40 pp. 1 Minor magic item.
Aldous Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a hunchback. His auburn hair is lengthy and is close to two feet long. His hazel eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: Born in the west to a Marshal, Aldous learned a great deal about his father's area of expertise. His childhood dream was to be a Laborer, but he was a colossal failure. He has dedicated himself to building a better trade route.
Motivation: Further expansion of business; and many illithids want him driven away
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Trey Blankley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, white, dusty cloak. He has dyed his greying white hair a little too much giving a sharp white color. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Family. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 2 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 6 (-2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 20000 sp. Banded agate (16 gp). 1 Minor magic item.
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